• About Quite Quiet Games

    I’m just a guy who likes puzzle games, however they have a tendency to be short lived. I hope to make some that allow others to expand and share their creativity so that all players can have an ever increasing library of puzzles to solve.

    Play, Create, Share

    These are the core principles I want my games to have so that players can always get more out of the game than what most purely story based puzzle games are capable of offering.

    My first attempt

    It’s available now on Steam.

    Play

    A Space Between Time is a 2D puzzle platformer where you play as a robot that can not only go back in time, but can manage their position in the X and Y axis separately. You can reach places you have not been to before as long as you have been there in either axis. However, the experiments leading up to this robots creation, has had devastating consequences, so you must also avoid pockets of corrupted space time. This power is amazing but also comes with a cost of using a lot of memory, so you must complete each level in as little movement as possible or risk running out of memory and crashing.

    Create

    In the development of the game I created a level editor which I used to make every level in the game. I did this to make sure that players would also be able to use these same tools to come up with their own puzzles to share.

    Share

    I integrated the game with Steam Workshop so that players can upload their own levels and download the levels that others have created to create an ever growing pool of puzzles for all to enjoy.

    When I was in early development of the game, handling the sharing of levels was the one aspect I was very uncertain on how to deliver. However, thanks to a friend of mine who had used Steam Workshop before they pointed me in that direction and it offered a great solution to make this dream a reality.

    Sharing is not just limited to the levels players create but also the feedback that they might have to make this game and in reality all future games better so that I can continue to grow and learn as well. To do this I created a discord, where I hope to foster a community that can help make this game the best it can be and so that I can make it and all my future games better in turn.

    Conclusion

    I hope there are people like me who like creating as much as they like solving puzzles that we can share and create a community of endless puzzles to solve.